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NoBS Flappy

No accounts. No ads. No tracking. No bullshit.

Support Independent Development

NoBS Flappy is built without ads, telemetry, forced accounts, paid feature gates, or cloud leaderboards. If you want to support the work, use the donation options on the NoBS Apps support section.

Open NoBS Apps support options →

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Google Play Store

Coming soon

Apple App Store

Coming soon

Feedback & Feature Requests

Bug reports, feature proposals, and platform feedback for NoBS Flappy belong in the public feedback queue:

Open NoBS Flappy feedback on GitHub →

Offline Arcade Play

NoBS Flappy keeps the game loop simple, readable, and local:

Tap / Click
Flap Up

Tap anywhere on the play surface to flap upward. The world scrolls automatically, so the goal is to keep the bird clear of hazards.

Distance
Distance, Not Accounts

The game does not use points, social scores, or online rankings. During play, a quiet bottom-right HUD shows "Distance travelled:" and completed runs report distance in kilometers or miles based on your setting.

Offline
Local Runs

Run history and the best distance stay on your device. The core game works without network access, login, or server services.

HUD
Fast Controls

Start jumps straight into the playable surface. During a run, a small two-way Light/Dark toggle stays below the floor line so theme changes do not count as flap input.

Hazards & Game Over

Runs end only when the bird collides with a local gameplay hazard:

City Buildings

The endless city uses readable building silhouettes, stepped and pyramid rooflines, large window grids, doors, and occasional antennas. Building bodies, antennas, and the floor are solid hazards.

Airplanes

Airplanes unlock after 0.5 km, cross the high sky lane from right to left, and use three speed tiers. Plane collisions end the run with dedicated copy.

Purple Angry Bird

The purple Angry Bird unlocks at 1 km. It is a mirrored origami bird with a bounded flap path and a mild player-height bias, so it feels aware without becoming a direct homing enemy.

Red Angry Bird

The red Angry Bird unlocks at 2 km. It is faster and more aggressive than the purple one, but it must still leave a playable bypass route.

Thunder Fall

Repeatedly flying too high can trigger a thunder fall state. Input stops mattering, the bird falls upside down, and the overlay waits until impact before ending the run.

Difficulty Unlocks

Antennas may appear after 0.25 km, planes after 0.5 km, purple Angry Birds after 1 km, and red Angry Birds after 2 km. World speed ramps at 1.5 km, 2.5 km, and 4 km.

Game-Over Copy

The run explains what happened: floor, building, antenna, plane, Angry Bird, and thunder each have dedicated messages. Angry Bird collisions say, "You've been hit by an Angry Bird!"

Local History

History is plain by design, with no badges, stars, online profiles, or engagement loops.

Run Cards

Completed runs are stored locally with the newest run first. Each card shows the local date/time and distance reached.

Best Distance

When history exists, the best distance appears above the list as a simple local summary. Empty history stays empty.

Privacy Policy

Privacy details are published in the standalone policy page:

Open privacy policy →