NoBS Flappy
No accounts. No ads. No tracking. No bullshit.
Support Independent Development
NoBS Flappy is built without ads, telemetry, forced accounts, paid feature gates, or cloud leaderboards. If you want to support the work, use the donation options on the NoBS Apps support section.
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Feedback & Feature Requests
Bug reports, feature proposals, and platform feedback for NoBS Flappy belong in the public feedback queue:
Offline Arcade Play
NoBS Flappy keeps the game loop simple, readable, and local:
Tap anywhere on the play surface to flap upward. The world scrolls automatically, so the goal is to keep the bird clear of hazards.
The game does not use points, social scores, or online rankings. During play, a quiet bottom-right HUD shows "Distance travelled:" and completed runs report distance in kilometers or miles based on your setting.
Run history and the best distance stay on your device. The core game works without network access, login, or server services.
Start jumps straight into the playable surface. During a run, a small two-way Light/Dark toggle stays below the floor line so theme changes do not count as flap input.
Hazards & Game Over
Runs end only when the bird collides with a local gameplay hazard:
The endless city uses readable building silhouettes, stepped and pyramid rooflines, large window grids, doors, and occasional antennas. Building bodies, antennas, and the floor are solid hazards.
Airplanes unlock after 0.5 km, cross the high sky lane from right to left, and use three speed tiers. Plane collisions end the run with dedicated copy.
The purple Angry Bird unlocks at 1 km. It is a mirrored origami bird with a bounded flap path and a mild player-height bias, so it feels aware without becoming a direct homing enemy.
The red Angry Bird unlocks at 2 km. It is faster and more aggressive than the purple one, but it must still leave a playable bypass route.
Repeatedly flying too high can trigger a thunder fall state. Input stops mattering, the bird falls upside down, and the overlay waits until impact before ending the run.
Antennas may appear after 0.25 km, planes after 0.5 km, purple Angry Birds after 1 km, and red Angry Birds after 2 km. World speed ramps at 1.5 km, 2.5 km, and 4 km.
The run explains what happened: floor, building, antenna, plane, Angry Bird, and thunder each have dedicated messages. Angry Bird collisions say, "You've been hit by an Angry Bird!"
Local History
History is plain by design, with no badges, stars, online profiles, or engagement loops.
Completed runs are stored locally with the newest run first. Each card shows the local date/time and distance reached.
When history exists, the best distance appears above the list as a simple local summary. Empty history stays empty.
Privacy Policy
Privacy details are published in the standalone policy page: